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Solution: Modular Physics Engine

Explore how to create a modular physics engine in C++ by applying include guards and nested namespaces. Understand how to organize code across header and source files, prevent naming conflicts, and compile multiple files into a single executable efficiently.

We'll cover the following...
#include <iostream>
#include "kinematics.h"

int main() {
    double initialVel = 0.0; 
    double acceleration = 9.8; 
    double time = 5.0; 

    // Using fully qualified names to access the library functions
    double finalVel = Physics::Kinematics::calculateFinalVelocity(initialVel, acceleration, time);
    double displacement = Physics::Kinematics::calculateDisplacement(initialVel, acceleration, time);

    std::cout << "Final Velocity: " << finalVel << " m/s\n";
    std::cout << "Displacement: " << displacement << " m\n";

    return 0;
}
Implementing the modular physics engine solution
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