Handling Guesses, Attempts, and Game Over Conditions
Explore how to apply test-driven development to handle guessing logic and game over conditions in a Java application. Learn to write tests that detect correct guesses and enforce maximum attempts, ensuring robust game behavior and scoring.
We'll cover the following...
We'll cover the following...
In this lesson, we’ll complete the tests and production code we need to drive out detecting the end of a game. This will happen when we do either of the following:
Guess the word correctly.
Make our final allowed attempt, based on a maximum number.
We can make a start by coding the end-of-game detection when we guess the word correctly.