Introduction to Combat Systems and Loot
Explore how to implement data-driven combat and loot systems in Rust game development. Learn to shift from hard-coded entities to data files, enabling rapid testing and more dynamic gameplay. Understand how to add varying damage levels and enhance tactical choices for players through flexible component creation.
We'll cover the following...
We'll cover the following...
Writing spawn functions for every item, monster, or other entity we imagine can take time, and waiting for our game to recompile so that we can test those new ideas isn’t fun. But don’t worry, there’s something that can help: data-driven design. ...