Organizing Imports with a Prelude
Explore how to simplify module imports in Rust game development by creating a custom prelude. Understand using the mod keyword, re-exporting modules, and managing constants to improve code organization in a dungeon crawler project.
We'll cover the following...
We'll cover the following...
Prefixing every map access with map:: or crate::map:: becomes continuously cumbersome as we add more modules.
When we access a Rust library, it’s common for the library author to have ...