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Organizing Imports with a Prelude

Explore how to simplify module imports in Rust game development by creating a custom prelude. Understand using the mod keyword, re-exporting modules, and managing constants to improve code organization in a dungeon crawler project.

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Prefixing every map access with map:: or crate::map:: becomes continuously cumbersome as we add more modules.

When we access a Rust library, it’s common for the library author to have ...