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Introduction to More Interesting Dungeons

Explore techniques for making dungeons more engaging by applying procedural generation methods such as cellular automata and Drunkard’s Walk. Understand how to substitute room-based systems with dynamic map builders, place monsters in new environments, and blend handcrafted designs with algorithmic maps to keep gameplay fresh and exciting.

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It’s the hero’s twentieth descent into the dungeon in search of the mythical Amulet of Yala—not surprisingly, both you and the hero are bored. Despairingly, the hero cries out, “Surely, not every dungeon is a bunch of rectangular rooms and corridors?”

So far, our dungeons have all used the same ...