Composing Entities
Explore how to compose game entities using Rust's ECS architecture by combining various components. Learn to translate creature descriptions into functional entity designs, enabling modular and scalable game development.
We'll cover the following...
We'll cover the following...
How to form an entity
Entities are composed by combining descriptive components. Whenever we add a component type (and systems that use it), we’re offering that functionality to any entity. We can use it for everything, or we may restrict it to a small number of special creatures, but every time we add a component, we’re ...