Making Entities Intelligent
Explore how to enhance game entities by adding health components in Rust. Understand how to define hit points, set maximum health, and integrate these into player characters to create intelligent, interactive combat mechanics.
We'll cover the following...
We'll cover the following...
Giving entities hit points
Adding hit points to entities requires a new component type. This is a common theme in ECS design patterns; whenever we want to represent something new about entities, we add a component type.
Now, we add another ...