Moving Input to a Function
Explore how to encapsulate repeated user input handling in Rust by moving it into functions. Understand the benefits of abstraction and the DRY principle, helping you write cleaner, more readable game code.
We'll cover the following...
We'll cover the following...
A function and its advantage
Whenever we have commonly used code, it’s a good idea to move it into a function.
This has two advantages:
- We don’t keep typing the same code
- A