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Waiting as a Strategy

Explore how to implement a strategic waiting mechanic in Rust that allows players to heal during combat if they remain inactive. Learn to modify player input systems, manage health components, and balance risk and reward to create engaging tactical gameplay in your Rust-built dungeon crawler.

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We can make the game a little more strategic by allowing the player to deliberately wait and receive some healing as a benefit. The player heals their wounds and hit points are restored. Waiting while adjacent to a monster is a poor choice, as the adventurer is likely to be attacked. If the player wants to give it a try that is their prerogative—dying is often the best way to learn ...