Search⌘ K
AI Features

Converting the Room Builder

Explore how to transform the room-building system from the previous lesson into a MapArchitect trait in Rust. Learn to implement this trait, integrate it into your project modules, and run the program to create varied dungeon maps through procedural generation techniques.

We created the room system in Building A Dungeon. This section won’t go through the algorithm again; instead, it’ll convert it ...