Introduction to Compose Dungeon Denizens
Explore how to manage complex game state in Rust using the Entity Component System architecture. Understand how ECS handles numerous game entities like monsters and items, and learn to integrate the Legion ECS library for scalable, efficient game development within a dungeon crawler context.
We'll cover the following...
We'll cover the following...
In the previous chapter, we created the beginnings of a dungeon crawler. We added a random map, an adventurer to roam the dungeon, and collision detection to prevent the adventurer from walking through walls.
We also took our first steps into programmer art ...