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Design a Dungeon Crawler Game

Explore the process of designing a dungeon crawler game in Rust. Understand how to plan your game's structure, define core loops, and create a minimum viable product with key features such as procedural maps, combat, and item collection. This lesson helps you build a solid foundation for your Rust game development projects.

Adding headings to our design document

Diving head-first into writing a larger game is fun, but it’s often a bad idea. With a little bit of planning, we can save ourselves a lot of anxiety.

We don’t need to create an enormous, formal Game Design Document, but planning before we leap into writing code is always a good idea.

A well-designed plan can help keep us motivated by demonstrating regular progress. Early planning helps us determine if we’re taking on too much work at once and helps us ...