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Solution: Smart Home Ecosystem

Explore how to build a smart home ecosystem by applying Dart's object-oriented programming concepts. Understand abstract classes, mixins for reusable logic, subclassing with constructors, and method overriding. This lesson helps you design scalable device models for real-world application development.

We'll cover the following...
Dart
abstract class SmartDevice {
String deviceName;
bool isOn = false;
SmartDevice(this.deviceName);
void togglePower() {
isOn = !isOn;
}
}
mixin Networkable {
void connectToNetwork() {
print('Connected to the home network.');
}
}
class SmartLight extends SmartDevice with Networkable {
int brightness;
SmartLight(String deviceName, this.brightness) : super(deviceName);
@override
void togglePower() {
super.togglePower();
print('$deviceName is now ${isOn ? 'ON' : 'OFF'} at $brightness% brightness.');
}
}
void main() {
final light = SmartLight('Living Room Lamp', 75);
light.connectToNetwork();
light.togglePower();
}

Solution explanation

In the main.dart file:

  • Line 1: We declare SmartDevice as an abstract class, meaning it serves only as a blueprint and cannot be instantiated ...