House Robber II
Explore dynamic programming techniques to solve the House Robber II problem where houses are arranged in a circle. Learn to maximize the amount stolen without triggering alarms by optimizing decisions and using memoization and tabulation methods.
We'll cover the following...
We'll cover the following...
Statement
A professional robber plans to rob some houses along a street. These houses are arranged in a circle, which means that the first and the last house are neighbors. The robber cannot rob adjacent houses because they have security alarms installed.
Following the constraints mentioned above and given an integer array money representing the amount of money in each house, return the maximum amount the robber can steal without alerting the police.
Constraints: