Displaying a 3D Maze
Explore how to display 3D mazes by extending 2D grid concepts into higher dimensions. Learn to represent multiple levels visually with directional arrows indicating passages. Understand updating grid classes to manage spacing and drawing, and adapt maze generation algorithms like Recursive Backtracker to 3D grids for effective maze creation.
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Introduction
We’ll draw these mazes as sets of floor plans, with lower floors to the left and higher floors to the right. The up and down passages, represented by the red arrows in the corresponding cells, indicate which of the adjacent floors each passage leads to. For example, a 3x3x3 maze might look something like this:
Arrows pointing to the right are like stairs leading to the level above them, and arrows pointing to the left are stairs leading down. If we enter the maze in the northwest corner of the bottom level (the one on the far left), we might take two steps east to the northeast corner, take the stairs up to the same corner of the middle level, go one step to the west and then up another flight of stairs, winding up on the third level. It works, and it’s not too difficult to implement. To implement this, we have to update the Grid3D class.
The updated Grid3D class
Code explanation
Line 84: This implementation introduces a new parameter, ...