Introducing Cube Mazes
Explore how to create and manage mazes on the surface of a cube by representing it as six connected square grids. Understand cube face adjacency and implement the CubeGrid class with methods to iterate and manipulate these grids effectively.
Playing with cube mazes
We’re not talking about networks of passages inside a cube; that would give us those 3D mazes that we covered previously. Rather, here we’re considering mazes rendered purely on the surface of a cube.
Compared to cylindrical mazes, these are definitely a level-up. It’s true that they have some characteristics in common with cylinders (an ant on a cube could walk all the way around it), but there’s more to it. To help understand the difference, we need a simple way to visualize how a cube is constructed. ...