Implementing POV-Ray on Sphere Mazes

Learn about a third-party tool called the Persistance of Vision Raytracer, or POV-Ray for short, which excels at drawing photorealistic 3D geometry.

Understanding POV-Ray

Instead of trying to implement a 3D renderer ourselves, we will rely on a third-party tool called the Persistence of Vision Raytracer, or POV-Ray for short. It excels at drawing photorealistic 3D geometry (like spheres). All we need to do is give it something to put on that geometry. (A maze, for instance.)

To understand how this will work, consider the following world map.

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