Implementing the Hunt-and-Kill algorithm
Explore implementing the Hunt-and-Kill algorithm to generate mazes through a combination of random walks and a hunting phase. Learn how to select cells, link neighbors, and handle dead ends to create winding paths with fewer dead ends, enhancing your maze generation skills.
We'll cover the following...
We'll cover the following...
The HuntAndKill class
There really aren’t any surprises in the implementation here. As expected, we start by choosing a cell at random and then doing our random walk. In that respect, it looks a ...