Piping Patterns: Multiplexing and Demultiplexing Object Streams
Explore multiplexing and demultiplexing techniques for managing Node.js streams efficiently. This lesson guides you through creating client and server modules to combine multiple source streams into a single channel and then separate them into different outputs. Understand how to implement these patterns for both binary and object streams, helping you build advanced data flow controls in your applications.
Client side—multiplexing
Let’s start to build our application from the client side by creating a client.js named module. This represents the part of the application that’s responsible for starting a child process (child_process) and multiplexing its streams.
So, let’s start by defining the module. First, we need some dependencies.
import { fork } from 'child_process'import { connect } from 'net'
Next, let’s implement a function that performs the multiplexing of a list of sources.
The multiplexChannels() function takes the source streams to be multiplexed and the destination channel as input, and then it performs the following steps:
For each source stream, it registers a listener for the
readableevent, where we read the data from the stream using the non-flowing mode.When a chunk is read, we wrap it into a packet that contains, in order, 1 byte (
UInt8) for the channel ID, 4 bytes (UInt32BE) for the packet size, and then the actual data.When the packet is ready, we write it into the destination stream.
Finally, we register a listener for the end event so that we can terminate the destination stream when all the source streams have ended. ...