Code for the Meeting Scheduler

Write the object-oriented code to implement the design of the meeting scheduler problem.

We've reviewed the different aspects of the meeting scheduler and observed the attributes attached to the problem using various UML diagrams. Let's explore the more practical side of things, where we will work on implementing the meeting scheduler using multiple languages. This is usually the last step in an object-oriented design interview process.

We have chosen the following languages to write the skeleton code of the different classes present in the meeting scheduler:

  • Java

  • C#

  • Python

  • C++

  • JavaScript

Meeting scheduler classes

In this section, we will provide the skeleton code of the classes designed in the class diagram lesson.

Note: For simplicity, we are not defining getter and setter functions. The reader can assume that all class attributes are private and accessed through their respective public getter methods and modified only through their public method functions.

User

The User class refers to a participant taking part in a meeting. A user can either accept or reject an invitation. The definition of this class is given below:

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