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Code for ESPNcricinfo

Learn to implement the ESPNcricinfo object-oriented design by coding skeleton classes in several languages. Understand system initialization, match creation, team management, real-time gameplay simulation, and points table updates through practical examples. This lesson helps develop hands-on skills to translate design diagrams into executable code.

We’ve reviewed the various aspects of ESPNcricinfo and examined the attributes associated with the problem using different UML diagrams. Let’s now explore the more practical side of things, where we will work on implementing the ESPNcricinfo problem using multiple languages. This is usually the last step in an object-oriented design interview process.

We have chosen the following languages to write the skeleton code of the different classes present in ESPNcricinfo:

  • Java

  • C#

  • Python

  • C++

  • JavaScript

If you want to skip directly to the implementation and see the complete workflow, simply scroll down or click Executable Code: Designing EspnCricinfo.

ESPNcricinfo classes

This section will provide the skeleton code of the classes designed in the class diagram lesson.

Note: For simplicity, we are not defining getter and setter functions. The reader can assume ...