Summary: Designing a Chess Game
Get an overview of the designing a chess game case study, covering key requirements, important classes, and design highlights.
Now that you’ve completed the chess game case study, let’s take a moment to reflect on and consolidate what we’ve learned. We’ll revisit the key system requirements, identify the core classes along with their responsibilities and relationships, and highlight the major design principles applied. We’ll also examine how objects interact within the system and walk through the overall workflow to understand how the components come together to achieve the desired functionality.
Key requirements
The following are the essential requirements that define the functional scope and expected behavior of the online Chess Game:
Support two-player, real-time, turn-based chess gameplay online.
Enforce the official international chess rules throughout gameplay.
Randomly assign player colors (white or black) at the start of the game.
Initialize the game board with 16 pieces per player in standard positions.
The player with the white pieces always makes the first move.
Players are not allowed to undo or retract their moves.
Maintain a complete move history for every game session.
Recognize all ...