4.5
Intermediate
70h
Updated 1 month ago
Grokking the Low Level Design Interview Using OOD Principles
A battle-tested guide to object-oriented design interviews—developed by FAANG engineers. Master OOD fundamentals and practice real-world interview questions.
With hundreds of potential problems to design, preparing for the object-oriented design (OOD) interview can feel daunting. However, with a strategic approach, OOD interview prep doesn’t have to take more than a few weeks.
In this course, you’ll learn the fundamentals of object-oriented design with an extensive set of real-world problems to help you prepare for the OOD part of a typical software engineering interview process at major tech companies like Apple, Google, Meta, Microsoft, and Amazon.
By the end of this course, you will understand the essential object-oriented concepts, like design principles and patterns, to ace the OOD interview. Using a bottom-up approach, you will develop the ability to efficiently break down an interview design problem into multiple parts. You will be familiar with the scope of each interview problem by accurately defining the requirements and presenting its solution using class, use case, sequence, and activity diagrams.
With hundreds of potential problems to design, preparing for the object-oriented design (OOD) interview can feel daunting. Howev...Show More
WHAT YOU'LL LEARN
An understanding of the essential object-oriented concepts like design principles and patterns to ace the OOD interview
The ability to efficiently breakdown an interview design problem into multiple parts using a bottom-up approach
Familiarity with the scope of each interview problem by accurately defining the requirements and presenting its solution
The ability to design class, use case, sequence, and activity diagrams of the interview problems
Hands-on experience to create sequence and activity diagrams for the interview problems
Knowledge of how to implement code of each designed problem using multiple programming languages (Java, C++, C#, Python, and JavaScript)
An understanding of the essential object-oriented concepts like design principles and patterns to ace the OOD interview
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TAKEAWAY SKILLS
Content
1.
Introduction
2 Lessons
This chapter introduces the course, including its prerequisites, structure, strengths, and the target audience.
2.
Cornerstones of Object-Oriented Programming
7 Lessons
This chapter covers the background of OOP, focusing on encapsulation, abstraction, inheritance, and polymorphism, ending with a quiz on basics.
3.
Object-Oriented Design
8 Lessons
This chapter explores how to conduct object-oriented analysis and design using UML, covering various diagrams like use case, class, sequence, and activity.
4.
Object-Oriented Design Principles
7 Lessons
This chapter covers the SOLID design principles: Single Responsibility, Open Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.
5.
Design Patterns
7 Lessons
This chapter teaches you about the classification of design patterns, including creational, structural, and behavioral patterns, followed by a quiz.
6.
Real-World Design Problems
1 Lessons
In this chapter, you will discover how to approach and solve real-world design problems using object-oriented principles and methodologies.
7.
Designing a Parking Lot
9 Lessons
This chapter covers the design of a parking lot system, including requirements, UML diagrams, and implementation code to illustrate practical application.
8.
Designing an Elevator System
9 Lessons
This chapter shows the design of an elevator system, detailing the requirements, use case, class, sequence, and activity diagrams, and the implementation code.
9.
Designing a Library Management System
9 Lessons
This chapter teaches you the design of a library management system with requirements, use case, class, sequence, activity diagrams, and implementation code.
10.
Designing the Amazon Locker Service
9 Lessons
This chapter covers the design of the Amazon Locker Service, focusing on requirements, UML diagrams, and implementation code to create a complete system.
11.
Designing a Vending Machine
8 Lessons
In this chapter, you will learn the design of a vending machine, including requirements, use case, class, activity diagrams, and implementation code.
12.
Designing an Online Blackjack Game
8 Lessons
This chapter explores how to design an online blackjack game, covering requirements, use case, class, activity diagrams, and implementation code.
13.
Designing a Meeting Scheduler
9 Lessons
This chapter shows the design of a meeting scheduler system, detailing the requirements, UML diagrams, and implementation code for the complete design.
14.
Designing a Movie Ticket Booking System
9 Lessons
This chapter covers the design of a movie ticket booking system, including requirements, UML diagrams, and implementation code to build the system.
15.
Designing a Car Rental System
9 Lessons
This chapter teaches you the design of a car rental system, detailing requirements, UML diagrams, and implementation code for a functional system.
16.
Designing ATM
9 Lessons
In this chapter, you will discover the design of an ATM system, focusing on requirements, use case, class, sequence, activity diagrams, and implementation code.
17.
Designing a Chess Game
8 Lessons
This chapter shows the design of a chess game, including requirements, use case, class, activity diagrams, and implementation code to develop the game.
18.
Designing a Hotel Management System
9 Lessons
This chapter covers the design of a hotel management system, detailing the requirements, UML diagrams, and implementation code for a complete system.
19.
Designing the Amazon Online Shopping System
9 Lessons
This chapter teaches you the design of the Amazon online shopping system, focusing on requirements, UML diagrams, and implementation code.
20.
Designing Stack Overflow
9 Lessons
In this chapter, you will learn the design of Stack Overflow, including requirements, use case, class, sequence, activity diagrams, and implementation code.
21.
Designing a Restaurant Management System
9 Lessons
This chapter explores how to design a restaurant management system, covering requirements, UML diagrams, and implementation code for the system.
22.
Designing Facebook
9 Lessons
This chapter shows the design of the Facebook system, detailing requirements, use case, class, sequence, activity diagrams, and implementation code.
23.
Designing an Online Stock Brokerage System
9 Lessons
This chapter covers the design of an online stock brokerage system, including requirements, UML diagrams, and implementation code.
24.
Designing a Jigsaw Puzzle
4 Lessons
In this chapter, you will discover the design of a jigsaw puzzle, focusing on requirements, class diagram, and implementation code for the puzzle.
25.
Designing an Airline Management System
9 Lessons
This chapter shows the design of an airline management system, detailing the requirements, UML diagrams, and implementation code for the system.
26.
Designing ESPNcricinfo
9 Lessons
This chapter covers the design of the ESPNcricinfo system, including requirements, use case, class, sequence, activity diagrams, and implementation code.
27.
Designing LinkedIn
9 Lessons
This chapter explores how to design the LinkedIn system, covering requirements, UML diagrams, and implementation code for a complete design.
28.
Wrapping Up
2 Lessons
This chapter concludes the course with valuable tips for excelling in object-oriented design interviews.
Certificate of Completion
Showcase your accomplishment by sharing your certificate of completion.
Developed by MAANG Engineers
Trusted by 2.8 million developers working at companies
"Been following this course for the last 15-20 days and during this period this course helped to me to get well versed in OOD principles and design"
Amir Sayyed
Learner
"The course was incredibly insightful. It provided a solid foundation in OOP principles, design patterns, and real-world system design problems. The structured approach and practical examples helped me grasp complex concepts effectively. Highly recommend Educative's course for anyone preparing for LLD interviews!"
Sunil Kumawat
Senior Software Engineer @ Detech Technologies
"Highly structured course with practical app examples and in-depth high-level architecture discussions"
Krishna K.
Spotnana
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