Advanced Materials: Standard, Physical, and Shadow
Explore more realistic-looking materials, THREE.MeshStandardMaterial, THREE.MeshPhysicalMaterial and THREE.ShadowMaterial.
We'll cover the following...
The THREE.MeshStandardMaterial
THREE.MeshStandardMaterial is a material that takes a physics approach to determine how to react to the lighting in the scene. It is a great material for shiny and metal-like materials, and provides several properties we can use to configure this material:
metalness: This property determines how metal-like a material is. Non-metallic materials should use a value of0, whereas metallic materials should use a value close to1. The default is0.5.roughness: We can also set how rough the material is. This determines how the light that hits this material is diffused. The default is0.5. A value of0is a mirror-like reflection, whereas a value of1diffuses ...