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Creating THREE.Points from Existing Geometry

Explore how to use existing geometries to create THREE.Points objects in Three.js by utilizing the vertices of complex shapes. Understand the process of rendering point clouds from geometry such as torus knots and how to handle external models with grouped objects.

Use existing geometry for THREE.Points

We’ve mainly looked at creating sprites and point clouds from scratch. An interesting option is to create THREE.Points from an existing geometry.

We may recall, THREE.Points renders each point based on the vertices ...