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Debugging What a Camera Looks At

Debugging What a Camera Looks At

Learn how to add an external camera to the scene for debugging.

Add camera helper

When looking at configuring the camera, having a menu where we can play around with the different settings can help a lot. Sometimes, though, we might want to see exactly the area that will be rendered by the camera. Three.js allows us to do this by visualizing the frustum of the camera (the area that is shown by the camera). To do this, we simply add an ...