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Camera Controls in Three.js: ArcballControls

Explore how to use ArcballControls in Three.js to animate camera movements around 3D scenes. Learn how to rotate, pan, zoom, and focus on specific objects using intuitive mouse controls and customizable properties.

Working with the camera

Besides animating and changing objects, we can also animate a scene by moving the camera around. We did this a couple of times by manually updating the position of the camera. Three.js also provides several ways of updating the camera.

Three.js has several camera controls we can use throughout a scene. These controls are located in the Three.js distribution and can be found in the examples/js/controls directory. We’ll look at the following controls in more detail:

  • ArcballControls: This is an extensive control providing a transparent overlay that we can use to easily move the camera around.

  • FirstPersonControls: These are controls that behave like those in first-person shooters. We can move around with the keyboard and look around with the mouse.

  • FlyControls: These are flight simulator-like controls. We can move and steer with the keyboard and the mouse.

  • OrbitControls: This simulates a satellite in orbit around a specific scene. This allows us to move around with the mouse and keyboard.

  • PointerLockControls: These are similar to the first-person controls but they also lock the mouse pointer to the screen, making it a great choice for simple games.

  • TrackBallControls: ...