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Custom UV Modeling in Blender

Explore the process of creating and editing UV maps in Blender to control how textures apply to 3D models. Learn to export these models with precise UV mappings for use in Three.js, enabling you to create accurately textured 3D objects for web animations and scenes.

We’re going to start with a new empty Blender scene, and we’ll use the default cube to experiment with. To get a good overview of how UV mapping works, we can use something called a UV grid, which looks something like this:

A sample UV texture
A sample UV texture

When we apply this as the texture of the default cube, we’ll see how the various vertices of a mesh map to a specific location on the texture. To use this:

  • The first thing we need to do is define this ...