Camera Controls in Three.js: FirstPersonControls
Explore how to implement and use FirstPersonControls in Three.js to create first-person camera navigation. Learn to control the camera’s movement with keyboard keys and mouse input, enabling interactive navigation through 3D scenes for animation and dynamic visualization.
We'll cover the following...
We'll cover the following...
The FirstPersonControls
As the name implies, FirstPersonControls allows us to control the camera just like in a first-person shooter. The mouse is used to look around, and the keyboard is used to walk around. The following screenshot shows a still image (from the example given in the below playground):