Integrating Three.js and VR
Learn how to enable VR mode in Three.js and test the output without using an actual VR device.
We'll cover the following...
We'll cover the following...
Before we look at the required code changes, we’ll add an extension to the browser with which we can simulate a VR headset and VR controls. That way, we can test our scenes without the need for a physical headset and physical controllers. For this, we’ll install the WebXR API simulator. This plugin is available for both Firefox and Chrome:
Firefox plugin: Download and install it from Mozilla.
Chrome plugin: Download and install it from Chrome Web Store.
Follow the instructions for our specific browser. After we’ve installed it, we can test it with the immersive VR session. ...