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Integrating Three.js and VR

Explore how to integrate Three.js with VR by enabling WebXR functionality and using browser plugins to simulate VR hardware. Learn to add VR mode buttons, track head and controller movements, and create interactive VR objects to develop immersive 3D scenes without physical VR devices.

Before we look at the required code changes, we’ll add an extension to the browser with which we can simulate a VR headset and VR controls. That way, we can test our scenes without the need for a physical headset and physical controllers. For this, we’ll install the WebXR API simulator. This plugin is available for both Firefox and Chrome:

Follow the instructions for our specific browser. After we’ve installed it, we can test it with the immersive VR session. ...