Wrap Up
Let’s conclude the course and discuss what we have learned in this journey.
We'll cover the following...
We covered various essential topics to build and enhance 3D scenes on the web. Let’s recap the main takeaways from each chapter.
Summary
The course covered the following topics:
Creating the first 3D scene with Three.js
Rendering and viewing a 3D object: We created and rendered 3D scenes, emphasizing technical requirements, HTML structure exploration, and incorporating lights and animation loops.
Creating a scene: We set up the basic scene, including adding lights and meshes and employing lil-gui for property controls.
The basic components that make up a Three.js application
How geometries and meshes are related: We learned the relationship between geometries and meshes, fundamental components in Three.js applications, and thoroughly explained their significance in creating diverse 3D shapes.
Using different cameras for different scenes: We used various cameras, differentiating between orthographic and perspective cameras and showcasing their applications in diverse scenes.
Working with light sources in Three.js
Working with basic and special lights: We explored different lighting types, from basic lights like ambient light to special lights like hemisphere lights.
Working with Three.js materials
Explore simple and advanced materials: ...