WHAT YOU'LL LEARN
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Content
1.
Introduction to the Course
1 Lessons
2.
Part 1: Getting Up and Running
1 Lessons
3.
Creating the First 3D Scene with Three.js
9 Lessons
4.
The Basic Components That Make Up a Three.js Application
11 Lessons
5.
Working with Light Sources in Three.js
11 Lessons
6.
Part 2: Working with the Three.js Core Components
1 Lessons
7.
Working with Three.js Materials
12 Lessons
8.
Learning to Work with Geometries
10 Lessons
9.
Exploring Advanced Geometries
10 Lessons
10.
Points and Sprites
8 Lessons
11.
Part 3: Particle Clouds, Loading, and Animating Models
1 Lessons
12.
Creating and Loading Advanced Meshes and Geometries
11 Lessons
13.
Animation and Moving the Camera
17 Lessons
14.
Loading and Working with Textures
16 Lessons
15.
Part 4: Post-Processing, Physics, and Sounds
1 Lessons
16.
Render Post-Processing
10 Lessons
17.
Adding Physics and Sounds to Our Scene
10 Lessons
18.
Working with Blender and Three.js
8 Lessons
19.
Three.js: Together with React, TypeScript, and WebXR
9 Lessons
20.
Conclusion
1 Lessons
21.
Appendix
2 Lessons
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