HomeCoursesLearn Three.js for 3D Computer Graphics
5.0

Intermediate

20h

Updated 2 months ago

Learn Three.js for 3D Computer Graphics

Explore how to develop 3D scenes and apply principles of physics to simulated objects using Three.js in a web browser.
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Overview
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Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL. The course contains four parts. You will start by setting up a basic scene, with a spinning cube. You will be introduced to basic geometries, meshes, and light sources. In the second part, you will work more deeply with advanced geometries and different materials and textures. This part also introduces points and sprites. In the third part, you will learn how to create animations. You will use camera movements and explore more advanced topics in meshes, geometries, and textures. In the final part, you will learn how to add physics and sound to your 3D scenes to create a realistic, dynamic behavior. You will also learn how to use Three.js with other frameworks such as React, Blender, WebXR, etc. By the end of this course, you will be able to create 3D animated scenes and objects for use in web development and games.
Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL....Show More

WHAT YOU'LL LEARN

An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects
Working knowledge of Three.js for creating 3D scenes and graphics
Working knowledge of linking Three.js with other frameworks such as Blender, React, TypeScript, WebXR, etc
Hands-on experience playing with, modifying, and creating 3D objects and scenes using Three.js in a web browser
The ability to integrate physics and sounds into objects to create realistic effects using Three.js
Familiarity with the core components of Three.js including light sources, textures, materials, geometries, points, and sprites
Familiarity with components like cloud particles, advanced meshes, and geometries and moving cameras to create 3D animations
An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects

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Content

1.

Introduction to the Course

1 Lessons

Master immersive 3D scene creation and animation using Three.js and WebGL.

2.

Part 1: Getting Up and Running

1 Lessons

Master essential Three.js concepts to create your first 3D scene.

3.

Creating the First 3D Scene with Three.js

9 Lessons

Master 3D graphics creation with Three.js, focusing on scene setup, animation, and interactivity.

4.

The Basic Components That Make Up a Three.js Application

11 Lessons

Master the essential components and functionalities for building 3D scenes in Three.js.

5.

Working with Light Sources in Three.js

11 Lessons

Explore various light sources in Three.js to enhance 3D scene realism.

6.

Part 2: Working with the Three.js Core Components

1 Lessons

Explore Three.js materials and geometries to create dynamic 3D scenes.

7.

Working with Three.js Materials

12 Lessons

Explore diverse materials in Three.js to enhance 3D object visuals and effects.

8.

Learning to Work with Geometries

10 Lessons

Explore diverse geometries in Three.js for creating and customizing 2D and 3D objects.

9.

Exploring Advanced Geometries

10 Lessons

Explore advanced geometries in Three.js for creating intricate 3D shapes and text.

10.

Points and Sprites

8 Lessons

Explore the creation and manipulation of points and sprites in Three.js.

11.

Part 3: Particle Clouds, Loading, and Animating Models

1 Lessons

Explore Three.js by mastering meshes, animations, and textures for enhanced 3D graphics.

12.

Creating and Loading Advanced Meshes and Geometries

11 Lessons

Explore advanced techniques for creating and loading complex geometries in Three.js.

13.

Animation and Moving the Camera

17 Lessons

Explore animation techniques and camera controls in Three.js for dynamic 3D scenes.

14.

Loading and Working with Textures

16 Lessons

Explore advanced techniques for applying and managing textures in Three.js.

15.

Part 4: Post-Processing, Physics, and Sounds

1 Lessons

Enhance 3D graphics with advanced postprocessing, physics, and sound techniques.

16.

Render Post-Processing

10 Lessons

Enhance 3D visuals in Three.js through advanced postprocessing techniques and custom shaders.

17.

Adding Physics and Sounds to Our Scene

10 Lessons

Integrate physics and sound in Three.js for immersive 3D experiences.

18.

Working with Blender and Three.js

8 Lessons

Integrate Blender and Three.js for seamless 3D modeling and animation workflows.

19.

Three.js: Together with React, TypeScript, and WebXR

9 Lessons

Explore the integration of Three.js with React, TypeScript, and WebXR for dynamic 3D applications.

20.

Conclusion

1 Lessons

Master 3D web development with Three.js, covering essential techniques and integrations.

21.

Appendix

2 Lessons

Master essential tools and structured coding for Three.js 3D graphics development.
Certificate of Completion
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