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Learn Three.js for 3D Computer Graphics

Explore how to develop 3D scenes and apply principles of physics to simulated objects using Three.js in a web browser.

5.0
160 Lessons
20h
Join 2.9 million developers at
Join 2.9 million developers at
LEARNING OBJECTIVES
  • An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects
  • Working knowledge of Three.js for creating 3D scenes and graphics
  • Working knowledge of linking Three.js with other frameworks such as Blender, React, TypeScript, WebXR, etc
  • Hands-on experience playing with, modifying, and creating 3D objects and scenes using Three.js in a web browser
  • The ability to integrate physics and sounds into objects to create realistic effects using Three.js
  • Familiarity with the core components of Three.js including light sources, textures, materials, geometries, points, and sprites
  • Familiarity with components like cloud particles, advanced meshes, and geometries and moving cameras to create 3D animations

Learning Roadmap

160 Lessons14 Quizzes

3.

Creating the First 3D Scene with Three.js

Creating the First 3D Scene with Three.js

9 Lessons

9 Lessons

Master 3D graphics creation with Three.js, focusing on scene setup, animation, and interactivity.

4.

The Basic Components That Make Up a Three.js Application

The Basic Components That Make Up a Three.js Application

11 Lessons

11 Lessons

Master the essential components and functionalities for building 3D scenes in Three.js.

5.

Working with Light Sources in Three.js

Working with Light Sources in Three.js

11 Lessons

11 Lessons

Explore various light sources in Three.js to enhance 3D scene realism.

7.

Working with Three.js Materials

Working with Three.js Materials

12 Lessons

12 Lessons

Explore diverse materials in Three.js to enhance 3D object visuals and effects.

8.

Learning to Work with Geometries

Learning to Work with Geometries

10 Lessons

10 Lessons

Explore diverse geometries in Three.js for creating and customizing 2D and 3D objects.

9.

Exploring Advanced Geometries

Exploring Advanced Geometries

10 Lessons

10 Lessons

Explore advanced geometries in Three.js for creating intricate 3D shapes and text.

10.

Points and Sprites

Points and Sprites

8 Lessons

8 Lessons

Explore the creation and manipulation of points and sprites in Three.js.

12.

Creating and Loading Advanced Meshes and Geometries

Creating and Loading Advanced Meshes and Geometries

11 Lessons

11 Lessons

Explore advanced techniques for creating and loading complex geometries in Three.js.

13.

Animation and Moving the Camera

Animation and Moving the Camera

17 Lessons

17 Lessons

Explore animation techniques and camera controls in Three.js for dynamic 3D scenes.

14.

Loading and Working with Textures

Loading and Working with Textures

16 Lessons

16 Lessons

Explore advanced techniques for applying and managing textures in Three.js.

16.

Render Post-Processing

Render Post-Processing

10 Lessons

10 Lessons

Enhance 3D visuals in Three.js through advanced postprocessing techniques and custom shaders.

17.

Adding Physics and Sounds to Our Scene

Adding Physics and Sounds to Our Scene

10 Lessons

10 Lessons

Integrate physics and sound in Three.js for immersive 3D experiences.

18.

Working with Blender and Three.js

Working with Blender and Three.js

8 Lessons

8 Lessons

Integrate Blender and Three.js for seamless 3D modeling and animation workflows.

19.

Three.js: Together with React, TypeScript, and WebXR

Three.js: Together with React, TypeScript, and WebXR

9 Lessons

9 Lessons

Explore the integration of Three.js with React, TypeScript, and WebXR for dynamic 3D applications.

21.

Appendix

Appendix

2 Lessons

2 Lessons

Master essential tools and structured coding for Three.js 3D graphics development.
Certificate of Completion
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Author NameLearn Three.js for 3DComputer Graphics
Developed by MAANG Engineers
Every Educative lesson is designed by a team of ex-MAANG software engineers and PhD computer science educators, and developed in consultation with developers and data scientists working at Meta, Google, and more. Our mission is to get you hands-on with the necessary skills to stay ahead in a constantly changing industry. No video, no fluff. Just interactive, project-based learning with personalized feedback that adapts to your goals and experience.
ABOUT THIS COURSE
Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL. The course contains four parts. You will start by setting up a basic scene, with a spinning cube. You will be introduced to basic geometries, meshes, and light sources. In the second part, you will work more deeply with advanced geometries and different materials and textures. This part also introduces points and sprites. In the third part, you will learn how to create animations. You will use camera movements and explore more advanced topics in meshes, geometries, and textures. In the final part, you will learn how to add physics and sound to your 3D scenes to create a realistic, dynamic behavior. You will also learn how to use Three.js with other frameworks such as React, Blender, WebXR, etc. By the end of this course, you will be able to create 3D animated scenes and objects for use in web development and games.

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