HomeCoursesLearn Three.js for 3D Computer Graphics

Intermediate

20h

Updated yesterday

Learn Three.js for 3D Computer Graphics

Explore how to develop 3D scenes and apply principles of physics to simulated objects using Three.js in a web browser.
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Overview
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Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL. The course contains four parts. You will start by setting up a basic scene, with a spinning cube. You will be introduced to basic geometries, meshes, and light sources. In the second part, you will work more deeply with advanced geometries and different materials and textures. This part also introduces points and sprites. In the third part, you will learn how to create animations. You will use camera movements and explore more advanced topics in meshes, geometries, and textures. In the final part, you will learn how to add physics and sound to your 3D scenes to create a realistic, dynamic behavior. You will also learn how to use Three.js with other frameworks such as React, Blender, WebXR, etc. By the end of this course, you will be able to create 3D animated scenes and objects for use in web development and games.
Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL....Show More

WHAT YOU'LL LEARN

An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects
Working knowledge of Three.js for creating 3D scenes and graphics
Working knowledge of linking Three.js with other frameworks such as Blender, React, TypeScript, WebXR, etc
Hands-on experience playing with, modifying, and creating 3D objects and scenes using Three.js in a web browser
The ability to integrate physics and sounds into objects to create realistic effects using Three.js
Familiarity with the core components of Three.js including light sources, textures, materials, geometries, points, and sprites
Familiarity with components like cloud particles, advanced meshes, and geometries and moving cameras to create 3D animations
An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects

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Content

1.

Introduction to the Course

1 Lessons

Master immersive 3D scene creation and animation using Three.js and WebGL.

2.

Part 1: Getting Up and Running

1 Lessons

Master essential Three.js concepts to create your first 3D scene.

6.

Part 2: Working with the Three.js Core Components

1 Lessons

Explore Three.js materials and geometries to create dynamic 3D scenes.

11.

Part 3: Particle Clouds, Loading, and Animating Models

1 Lessons

Explore Three.js by mastering meshes, animations, and textures for enhanced 3D graphics.

15.

Part 4: Post-Processing, Physics, and Sounds

1 Lessons

Enhance 3D graphics with advanced postprocessing, physics, and sound techniques.

20.

Conclusion

1 Lessons

Master 3D web development with Three.js, covering essential techniques and integrations.

21.

Appendix

2 Lessons

Master essential tools and structured coding for Three.js 3D graphics development.
Certificate of Completion
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Developed by MAANG Engineers
Every Educative lesson is designed by our in-house team of ex-MAANG software engineers and PhD computer science educators, and developed in consultation with developers and data scientists working at Meta, Google, and more. Our mission is to get you hands-on with the necessary skills to stay ahead in a constantly changing industry. No video, no fluff. Just interactive, project-based learning with personalized feedback that adapts to your goals and experience.

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