Join 2.9 million developers at
Join 2.9 million developers at
LEARNING OBJECTIVES
- An understanding of the basic blocks of Three.js and its application for creating realistic-looking 3D objects
- Working knowledge of Three.js for creating 3D scenes and graphics
- Working knowledge of linking Three.js with other frameworks such as Blender, React, TypeScript, WebXR, etc
- Hands-on experience playing with, modifying, and creating 3D objects and scenes using Three.js in a web browser
- The ability to integrate physics and sounds into objects to create realistic effects using Three.js
- Familiarity with the core components of Three.js including light sources, textures, materials, geometries, points, and sprites
- Familiarity with components like cloud particles, advanced meshes, and geometries and moving cameras to create 3D animations
Learning Roadmap
3.
Creating the First 3D Scene with Three.js
Creating the First 3D Scene with Three.js
9 Lessons
9 Lessons
Master 3D graphics creation with Three.js, focusing on scene setup, animation, and interactivity.
4.
The Basic Components That Make Up a Three.js Application
The Basic Components That Make Up a Three.js Application
11 Lessons
11 Lessons
Master the essential components and functionalities for building 3D scenes in Three.js.
5.
Working with Light Sources in Three.js
Working with Light Sources in Three.js
11 Lessons
11 Lessons
Explore various light sources in Three.js to enhance 3D scene realism.
7.
Working with Three.js Materials
Working with Three.js Materials
12 Lessons
12 Lessons
Explore diverse materials in Three.js to enhance 3D object visuals and effects.
8.
Learning to Work with Geometries
Learning to Work with Geometries
10 Lessons
10 Lessons
Explore diverse geometries in Three.js for creating and customizing 2D and 3D objects.
9.
Exploring Advanced Geometries
Exploring Advanced Geometries
10 Lessons
10 Lessons
Explore advanced geometries in Three.js for creating intricate 3D shapes and text.
10.
Points and Sprites
Points and Sprites
8 Lessons
8 Lessons
Explore the creation and manipulation of points and sprites in Three.js.
12.
Creating and Loading Advanced Meshes and Geometries
Creating and Loading Advanced Meshes and Geometries
11 Lessons
11 Lessons
Explore advanced techniques for creating and loading complex geometries in Three.js.
13.
Animation and Moving the Camera
Animation and Moving the Camera
17 Lessons
17 Lessons
Explore animation techniques and camera controls in Three.js for dynamic 3D scenes.
14.
Loading and Working with Textures
Loading and Working with Textures
16 Lessons
16 Lessons
Explore advanced techniques for applying and managing textures in Three.js.
16.
Render Post-Processing
Render Post-Processing
10 Lessons
10 Lessons
Enhance 3D visuals in Three.js through advanced postprocessing techniques and custom shaders.
17.
Adding Physics and Sounds to Our Scene
Adding Physics and Sounds to Our Scene
10 Lessons
10 Lessons
Integrate physics and sound in Three.js for immersive 3D experiences.
18.
Working with Blender and Three.js
Working with Blender and Three.js
8 Lessons
8 Lessons
Integrate Blender and Three.js for seamless 3D modeling and animation workflows.
19.
Three.js: Together with React, TypeScript, and WebXR
Three.js: Together with React, TypeScript, and WebXR
9 Lessons
9 Lessons
Explore the integration of Three.js with React, TypeScript, and WebXR for dynamic 3D applications.
21.
Appendix
Appendix
2 Lessons
2 Lessons
Master essential tools and structured coding for Three.js 3D graphics development.
Certificate of Completion
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Developed by MAANG Engineers
ABOUT THIS COURSE
Three.js is a web browser-based JavaScript library and API that creates and displays 3D scenes and animated objects using WebGL.
The course contains four parts. You will start by setting up a basic scene, with a spinning cube. You will be introduced to basic geometries, meshes, and light sources. In the second part, you will work more deeply with advanced geometries and different materials and textures. This part also introduces points and sprites. In the third part, you will learn how to create animations. You will use camera movements and explore more advanced topics in meshes, geometries, and textures. In the final part, you will learn how to add physics and sound to your 3D scenes to create a realistic, dynamic behavior. You will also learn how to use Three.js with other frameworks such as React, Blender, WebXR, etc.
By the end of this course, you will be able to create 3D animated scenes and objects for use in web development and games.
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Front-end Developer
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Vinay Krishnaiah
Software Developer
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