Introduction to Physics and Sounds in Three.js
Explore how to enhance your Three.js 3D scenes by integrating physics using the Rapier library and adding spatial sounds. This lesson helps you understand gravity, collisions, object movement constraints, and spatial audio to create immersive and dynamic web-based 3D environments.
We'll cover the following...
We'll cover the following...
Overview
We’ll look at Rapier, another library we can use to extend the basic functionality of Three.js. Rapier is a library that allows us to introduce physics into our 3D scene. By physics, we mean that our objects are subject to gravity—they can collide with one another, can be moved by applying impulses, and can be constrained in their movement by different types of joints. Besides physics, we’ll also look at how Three.js can help ...