Summary: Why in OS Class?

This lesson concludes this chapter on the introduction to concurrency and threads.

Before wrapping up, one question that you might have is: why are you studying this in the OS course? “History” is the one-word answer; the OS was the first concurrent program, and many techniques were created for use within the OS. Later, with multi-threaded processes, application programmers also had to consider such things.

For example, imagine the case where there are two processes running. Assume they both call write() to write to the file, and both wish to append the data to the file (i.e., add the data to the end of the file, thus increasing its length). To do so, both must allocate a new block, record in the inode of the file where this block lives, and change the size of the file to reflect the new larger size (among other things; you’ll learn more about files in the third part of this course). Because an interrupt may occur at any time, the code that updates these shared structures (e.g., a bitmap for allocation, or the file’s inode) are critical sections; thus, OS designers, from the very beginning of the introduction of the interrupt, had to worry about how the OS updates internal structures. An untimely interrupt causes all of the problems described above. Not surprisingly, page tables, process lists, file system structures, and virtually every kernel data structure has to be carefully accessed, with the proper synchronization primitives, to work correctly.

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