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House Robber II

Explore how to apply dynamic programming to the House Robber II problem, where houses are arranged in a circle and adjacent robberies are forbidden. Learn to analyze the problem constraints and develop a solution that calculates the maximum possible amount stolen without triggering alarms. This lesson guides you through understanding the problem and implementing an efficient approach in code.

Statement

A professional robber plans to rob some houses along a street. These houses are arranged in a circle, which means that the first and the last ...